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What kind of Evil is a pit fiend?

What kind of Evil is a pit fiend?

Having been cleansed within the Pit of Flame, pit fiends achieved levels of wickedness beyond that of ordinary devils, becoming beings of pure, unimaginable evil. Their might is incalculable. Their desires are beyond comprehension. And their appetites defy all understanding.

How are pit fiends created in Forgotten Realms?

However, another way to create pit fiends was through the blood of Asmodeus himself as each drop would become a greater devil, most often a pit fiend. Such beings were imparted with fanatical loyalty towards their creator and pit fiends created this way could themselves spawn lesser devils, normally barbazus, by shedding blood.

What happens if you save a creature from the pit fiend?

On a failed save, the creature is Frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.

What are the shortcomings of the pit fiend?

The only mental shortcoming of the pit fiends was their complete and utter hubris. Incapable of considering the possibility of failure, they often sought out the most powerful enemies first with dauntless intent to prove their indomitable greatness. Power clarifies, and absolute power clarifies absolutely.

How many attacks does the pit fiend have?

Multiattack: The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. Bite: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage.

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On a failed save, the creature is Frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.

What kind of spells can a pit fiend do?

The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball 3/day each: hold monster, wall of fire Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.